Make Breaks

Beginner Affinity Designer iPad Tutorial – Make Monster Stickers

Share this
Share this

In this tutorial we’re going to create a set of monster planner stickers. This tutorial is aimed at beginners just getting started with Affinity Designer. If you don’t want to make stickers, just ignore the sticker part and just get going creating monsters! Even if you are not interested in creating monsters, this tutorial will walk you through the key things you need to know when using Affinity Designer for iPad.

Import the Sticker Template

This first thing to do is to import the free sticker template which you can find HERE. If you are not sure how to do this, you will find a short tutorial showing how to import the sticker template HERE.

Affinity Designer for iPad Important Features to Know

Perhaps the most important thing to know about using Affinity Designer is there are different ‘personas’ we can work in. These are indicated by the three icons we can see in the image above. The Vector Persona which is shown in blue, is where we create basic shapes. The Pixel Persona, which is the set of dots to the right, is where we add texture and detail.

The vector persona will create vector shapes and images. Vector images are noted particularly because they can resize endlessly without losing quality or becoming pixelated. The pixel persona creates raster images, which will become pixelated if greatly resized. I’m not going to go into the differences between the two here, as Affinity gives a very detailed explanation here – Vector vs Raster. However for our purposes – we will use vector to create images using shapes and paths, and we’ll use pixel (raster) to add detail.

Create Basic Monster Shape

In this tutorial we are going to make a single monster, and then copy the monster image to create multiple stickers.

To create different monster shapes, I suggest working in ‘batches’ as I mention below (ie do all the bodies first). However, if you are very new to Affinity Designer, I recommend creating a single monster and duplicating him first, and then creating different monsters next.

To start, we’ll create a basic monster shape. To do this, we’ll use shapes from the shape panel.

Create a new VECTOR layer (click on the + icon in the layer panel on the right).

Look at the different shapes available in the shape panel on the left hand side.

We will use the eclipse (circle) shape to create the body. We’ll also crop the shape so we only see the head and shoulders of the monster – so don’t worry if part of the monster is showing outside of the sticker frame.

To do this, first create the body shape using the eclipse tool, then create a rectangle on top where you want to crop the body.

Note: Unlike Procreate, Affinity Designer will create a new layer every time you create a new shape. Remember to drag the layer up or down if it is not created where you need it. In this step, we need the rectangle above the eclipse-

Now we need to crop the shape. This means that the part of the eclipse under the rectangle will be removed.

Click on the three button icon at the top left and first select ‘subtract’ from the geometry, this will subtract the rectangle shape from the eclipse.

Secondly, click on ‘convert to curves‘.

‘Convert to curves’ changes the shape from being a ‘fixed’ shape into being a more fluid object which you can distort and manipulate using the nodes.

We’re going to change the monster’s body from being a perfect eclipse into being a more organic and interesting shape.

Select the node editor tool (second down on left hand tool bar) and grab a node handle on the monster’s body. See how moving the handle will change the shape. Go wild or subtle in how you change the body – it’s up to you!

If you want to change the color of the body, make sure the body is selected and then choose a color from the color palet on the right hand side.

To add the eyes, we just make more eclipse shapes.

Create two white circles and two black ones to form the eyes. Remember to drag the layers into place if the layers are in the wrong order.

And we’ll add a mouth, again, using the shape tool, but this time we’ll use the half moon crescent.

To change the shape and rotation of the mouth, drag on the nodes and handles, using the node editor tool (the arrow head, second icon down on the left hand toolbar).

Now we’ll add an arm or two.

To do this we’ll use the pencil tool which allows us to draw freeform shapes.

The arm currently does not have an outline or fill colour. The white circle with the blue line in the color panel shows that both the fill and the outline are empty. If I wanted to create a black outline for the arm, I would just select the outline icon (the ring) and then click on the color I wanted. To change the fill color, select the fill icon (the disc) and choose the required color.

To duplicate the arm or any shape, simply make sure the shape is selected and then tap with two fingers on the screen. Alternatively, choose ‘duplicate’ from the menu selected with the three dots, top left.

How to Add Gradient In Affinity Designer For iPad

It’s very easy to add gradient to a shape. Make sure the shape is selected, click on the gradient icon (left hand tool bar) and then drag on the shape. You will see the gradient is created. If you want to change the color, click on the color dots and then select a color from the color panel.

Tip: Look at the tool bar at the bottom of your screen and you will see there are different options for gradient effects. We have used the linea effect in the monster above, however you could also try the radial effect – this is handy for adding depth to the eyes.

To add a background – create a new layer UNDER your monster layer (to open the layer panel click on the layer icon) and draw a rectangle shape. Fill this with your desired color.

TIP: With the monster finished and background added, something that is useful to do is to create a group with all these layers together. This keeps everything neat and manageable. This is particularly useful seeing we are creating several different monsters!

To create a group, open the layer panel, select the layers you want to group (to select multiple layers swipe from left to right on the layers you require). Then click on the group icon (the center icon which looks like two jigsaw pieces) and this will create a new group.

The Pixel Persona

We’re now going to add texture to the complete image. To do this we need to change to the Pixel Persona.

Create a new PIXEL layer above the monster.

You will see the tool bar on the left has changed. Select the paint brush tool on the left AND the paint brush tool on the right.

When you click on the brush icon on the right, you will see this opens the brush panel.

Scroll through and see which effects you like. I used the spatter brush. Change the color in the color panel and you will see at the bottom of the screen there are other options for tweaking.

The texture is likely to look very prominent, therefore we can reduce the opacity and blend the texture with the monster. To do this, open the layer options window (highlighted above).

This will give you a range of options:

Change the opacity by moving the opacity slider and change the blend mode by flicking through the blend options. By default, it is set to ‘Normal’.

Duplicate the Monsters

Now to duplicate the monsters! This is easy to do.

Before starting, group the layers together again – group the body group, the texture layer and the background layer together to form a new group.

Go back to the vector persona and then just highlight the group layer and click on the duplicate icon in the options window top left.

Then drag the copied monster group into the desired sticker window.

When you duplicate again – you will see that Affinity Designer has remembered the placement of the duplicate, and automatically placed it in the next window!

When you have the top four windows filled, select those four groups, and duplicate down the page.

How to Create Different Monsters

To create DIFFERENT MONSTERS, you could copy and paste the monster into different sticker windows, however, I find it is easier to do it in ‘batches’. Create all the bodies first, then tweak the shapes, then create the eyes etc. Remember you need only create a new shape on the first monster, then you can duplicate and drag it into place on the next monster.

If you work this way, you may find it better to organize the groups in a different way. For example, you may have a group of just bodies, although with just arms.

Share this

Leave a Comment

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.